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Mapping Guide
This guide assumes you have a basic knowledge of Blender.
Known Issues
- RE-EXPORT NOT WORKING - Most maps will require touch ups to be ready for export again. Collision data in particular will never be immediately re-useable. Collision meshes have their type is set to 'Raw' upon import, indicating that you, the mapper, must clean them up first.
- FALLING THROUGH FLOOR - You must ensure collision meshes are completely sealed!
- Collision geometry should form a closed surface with no overlaps, holes or concave polygons.
- Collision geometry should should appear red when viewed from out of bounds through the 'Face Orientation' overlay.
- Future updates may address this with leak detection, orientation checks and/or CSG union pre-processing.
- PROPS WON'T SHOW UP - Props (.elu) have a "Filename" property which the exporter writes to the .rs.xml file under the 'OBJECTLIST' tag. Realspace requires these to match and load an .elu from the same directory as your map.
- Props themselves must be exported manually, with the same filename, through the .elu exporter.
- Setting the filter mode to "Selected" makes this quick and easy.
- Flag props have a strict naming convention, refer to the guide on cloth physics for details.
- Props themselves must be exported manually, with the same filename, through the .elu exporter.
- CRITICAL ERROR - You probably have a concave polygon somewhere. Try using the "Pre-process Geometry" operator or turn on the Mesh Analyzer and set it to "Intersect" to search for issues. If you're still stuck, contact Krunk#6051 on Discord.