Golden Lion - Kaedrin/nwn2cc GitHub Wiki

Golden Lion [spoiler]Golden Lion

(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)

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Requirements:

Class: Paladin Deity:Torm Feats: Divine Shield, Extra Turning Special: May not have levels in the Champion of the Silver Flame class. Spellcasting: Level 2 paladin spells

Class Features:

  • Hit Die: d10
  • Base Attack Bonus: High.
  • High Saves: Fort, Will.
  • Weapon Proficiencies: None.
  • Armor Proficiencies: None.
  • Skill Points: 2 + Int modifier.
  • Class Skills: Concentration, Craft armor, Craft weapon, Diplomacy, Heal, Lore, Parry, Spellcraft, and Tumble.

Class Abilities:

Level 1: Spellcasting Progression, Turn Undead, Triadic Knight Level 2: Group Divine Shield Level 3: Extra Turning II Level 4: Heavy Armor Optimization Level 5: Level 6: Group Divine Vigor Level 7: Extra Turning III Level 8: Greater Heavy Armor Optimization Level 9: Level 10: Greater Sacred Purification

  • Spellcasting: At each level, a golden lion gains new spells per day (and spells known, if applicable) as if she had also gained a level in her paladin casting class.

  • Triadic Knight: A shining golden light in the darkness that stands against all evil is what it means to a Golden Lion, one of the champions of Torm dedicated to the Triad of Torm, Ilmater, and Tyr. Any divine feat that expends a use of Turn Undead gains a +1 round duration bonus. At 10th level this bonus becomes equal to your Wisdom modifier.

  • Group Divine Shield: The golden lion may spend one of his turn undead attempts to add half his Charisma bonus to the armor class (dodge AC) of all allies within 50' for a number of rounds equal to the Charisma bonus. This ability replaces the Divine Shield ability.

  • Group Divine Vigor: The golden lion may spend one of his turn undead attempts to grant a 33% movement speed buff as well as gain +2 temporary hit points per character level to all allies within 50'. These effects last a number of minutes equal to your Charisma bonus. This ability replaces the Divine Vigor ability.

  • Greater Sacred Purification: You can expend a turn undead attempt to create a pulse of divine energy. All living creatures within 60 feet of you heal an amount of damage equal to 9 times your Charisma bonus. All undead creatures in this area take damage equal to 9 times your Charisma bonus . A 22 Charisma (+6) heals and harms for 54 points. This ability has a 30 second cooldown and replaces the Sacred Purification ability.

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