5.2 Implementation Guidelines - JoshuaJewell/IDApTIK GitHub Wiki

πŸ›  Implementation Guidelines – IDApTIK

🟒 Beginner: How do I write my first game function?

A game is like a recipeβ€”each step tells the computer what to do.

Here’s a simple example:


function jump() {  
  player.velocity.y = -10;  
}

This makes the player jump when called!

πŸ”΅ Novice: Best practices for modular coding

Writing clean code means keeping functions small, reusable, and well-structured.

We separate game logic into modular components:

  • Player movement (jump, crouch, run)
  • Hacker interactions (unlock doors, disable alarms)
  • Game state tracking (win/loss conditions)

By keeping everything modular, developers can debug easily and optimize code efficiently.

⚫ Advanced: High-performance design patterns

  • πŸ”₯ Optimized execution models β†’ Rust for heavy processing, TypeScript for frontend control
  • πŸ”₯ Event-driven multiplayer sync β†’ Elixir ensures stable asymmetric coordination
  • πŸ”₯ Caching mechanics β†’ Redis helps minimize unnecessary server calls
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