5.2 Implementation Guidelines - JoshuaJewell/IDApTIK GitHub Wiki
A game is like a recipeβeach step tells the computer what to do.
Hereβs a simple example:
function jump() {
player.velocity.y = -10;
}
This makes the player jump when called!
Writing clean code means keeping functions small, reusable, and well-structured.
We separate game logic into modular components:
- Player movement (jump, crouch, run)
- Hacker interactions (unlock doors, disable alarms)
- Game state tracking (win/loss conditions)
By keeping everything modular, developers can debug easily and optimize code efficiently.
- π₯ Optimized execution models β Rust for heavy processing, TypeScript for frontend control
- π₯ Event-driven multiplayer sync β Elixir ensures stable asymmetric coordination
- π₯ Caching mechanics β Redis helps minimize unnecessary server calls