Audio.resume - HermesPasser/Ramu GitHub Wiki

Audio.resume

Description

Resume the paused audio.

You can test this snippet of code here.

let symphony5 = new Ramu.Audio("https://upload.wikimedia.org/wikipedia/commons/a/ae/Wolfgang_Amadeus_Mozart_-_Klarinettenkonzert_A-Dur_-_3._Rondo_%28Allegro%29.ogg");
symphony5.play();

new GameObj().update = function(){
   if(keyCode.s in Ramu.pressedKeys){
       symphony5.pause();
   }
   if(keyCode.d in Ramu.pressedKeys){
       symphony5.resume();
   }
};

See also Audio.pause, Audio.play and Audio.stop.