Project management - Hazelogloss/TheFleshThatHates GitHub Wiki
DELIVERABLES
Writing/Level Design
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Title
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Logline
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Tagline
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Context
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Characters
Ivan
Father
D-class
Other (NPC's in the street, NPC's in the bar)
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Level design
Map blueprint
Tree diagram/ Screenplay
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White boxed level
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Prototype
Production
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3D character design
Main character
Father
D-Class
Main character
Other (NPC's in the street, NPC's in the bar)
Enemy type 1
Enemy type 2
Enemy type 3
Enemy type 4
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Rigging and skinning (Mixamo animations mostly)
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3D Scenario design
Visual reference
House interior
Bar interior
Streets (Depending on the visual reference)
Plaza (Depending on the visual reference)
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3D prop design
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Menus design
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HUD design
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FX design
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Proof of Concept
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Gameplay system and mechanics
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Alpha/ Vertical Slice
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Revision of Gameplay system and mechanics
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Beta
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Revision of Gameplay system and mechanics
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Release
Post-production
- Game revision and bug fixing
- Social network managing
PLANNING
The main idea is to create a series of videogames with Ivan as the main character, living different stories in the SCP Universe.
The reason of this as the game being an old-school survival horror is that SCP video game niche is really small, which gives us an opportunity to give a unique point of view in these stories.
Also the genre has been abandoned for a while, so maybe it's time to make its return into the market.
Since we are only students with limited time, the planning is irregular. Despite of that, we're completely open to work with anyone who sticks to the original scope.
Want to know in which point are we?
Don't be shy and send us a mail -> [email protected]
We will give you full access to the Google Drive and Trello after we've incorpored you in the team.