Project management - Hazelogloss/TheFleshThatHates GitHub Wiki

DELIVERABLES

Writing/Level Design

  • Title

  • Logline

  • Tagline

  • Context

  • Characters

    Ivan

    Father

    D-class

    Other (NPC's in the street, NPC's in the bar)

  • Level design

    Map blueprint

    Tree diagram/ Screenplay

  • White boxed level

  • Prototype

Production

  • 3D character design

    Main character

    Father

    D-Class

    Main character

    Other (NPC's in the street, NPC's in the bar)

    Enemy type 1

    Enemy type 2

    Enemy type 3

    Enemy type 4

  • Rigging and skinning (Mixamo animations mostly)

  • 3D Scenario design

    Visual reference

    House interior

    Bar interior

    Streets (Depending on the visual reference)

    Plaza (Depending on the visual reference)

  • 3D prop design

  • Menus design

  • HUD design

  • FX design

  • Proof of Concept

  • Gameplay system and mechanics

  • Alpha/ Vertical Slice

  • Revision of Gameplay system and mechanics

  • Beta

  • Revision of Gameplay system and mechanics

  • Release

Post-production

  • Game revision and bug fixing
  • Social network managing

PLANNING

The main idea is to create a series of videogames with Ivan as the main character, living different stories in the SCP Universe.

The reason of this as the game being an old-school survival horror is that SCP video game niche is really small, which gives us an opportunity to give a unique point of view in these stories.

Also the genre has been abandoned for a while, so maybe it's time to make its return into the market.

Since we are only students with limited time, the planning is irregular. Despite of that, we're completely open to work with anyone who sticks to the original scope.

Want to know in which point are we?

Don't be shy and send us a mail -> [email protected]

We will give you full access to the Google Drive and Trello after we've incorpored you in the team.