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Game Design Journal
Playtest 1: Arborarchy
Design Question: Does the gun reforestation mechanic create a cathartic, soothing experience?
Survey:
- Does the experience feel more humorous(1) or calming(10)? Rate from 1-10.
- 9
- 3
- there's an initial surprise in seeing the trees plop out. unexpected from a gun but very fun calming yes nature is calming, as well as the process of walking around in an empty space, reinhabiting a ghost town?
- 7
- 10
- Does the use of a realistic gun and gun sounds make the experience feel violent/disruptive to the planting experience, or is the irony a positive element?
- I guess I prefer more fantasy look for this game
- It does feel out of place. However, if the goal was more of a commentary or a humoristic view, it would make sense.
- yeah its cool. maybe a gun that looks like it supports the fantasy a bit more?
- change it to god hand
- keep la gun
- Is it more satisfying to have the plants "plant" themselves as immovable objects, or for the plants to continue having rigidbody characteristics after landing (bouncing, rolling, etc.)?
- i like the way it is
- I think the mix of both was nice
- both
- planting, also liked the grass mechanic
- mix of both (choosable)
- What types of environments would you like to "reforest"?
- this one
- this is nice
- different urban environments
- desert
- this one is good
- How long did you wait before shooting the gun? Why?
- Few seconds (all testers)
- Did you notice the grass-planting by walking?
- No
- No
- No
- No
- Yes