Mod Files - DukeDagor/UADRealismDIP GitHub Wiki

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Mod Files

List of modifiable files and what they do.

CSV

accuraciesEx.csv

Provides the values for various accuracy modifiers

flags.csv

Defines the parameters of any new flag added to the game

sprites.csv

Defines the use of any new sprite added to the game

genarmordata.csv

Provides basic armor rules for AI shipbuilding

mounts.csv

Modifies mounting point data for each part

accuracies.csv

Provides the values for various accuracy modifiers

aiAdmirals.csv

Provides the names of the various AI admirals leading other countries in the campaign

aiPersonalities.csv

Defines the overall strategy of each AI nation in the campaign

areas.csv

Provides the name and location of each sea zone in the campaign

battleTypeEx.csv

Defines the parameters of the various battles generated in the campaign

battleTypes.csv

Defines the parameters of the various battles generated in the campaign

canals.csv

Defines the names, locations, and unlock dates for all the canals/straits in the campaign

components.csv

Provides name and description data for every component, and specifies weighting of each for AI shipbuilding

compTypes.csv

Specifies the components that a ship type can use

crewTrainingLevels.csv

Specifies the modifiers applied to a ship from crew training

events.csv

Specifies the outcome of each event in the campaign

governmentMod.csv

Specifies the various modifiers that each government type provides

guns.csv

Provides all gun stats except raw penetration

help.csv

Defines the text loaded in each part of the help section

loadingScreens.csv

Specifies the image and text used for each loading screen

misc.csv

Shows the config version and last update to each file by the developers

missions.csv

Defines the parameters of each mission in the Naval Academy section

params.csv

Defines various parameters relating to specific parts of the game

partCatagories.csv

Defines each type of placeable part and their description

partModels.csv

Specifies the model used for all guns per-country and per-mark, as well as torpedoes per-mark

parts.csv

Defines the name, model, stats, and other parameters for every placeable part in the ship designer

penetration.csv

Defines the raw penetration stats of every gun, for both belt and deck armor

players.csv

Defines the name, type, colour, and other parameters for every country in the campaign

ports.csv

Defines the name, location, and capacity of every port in the campaign

provinces.csv

Defines the name, location, controller, and other parameters for each province in the campaign

randParts.csv

Provides various rules for AI shipbuilding regarding the location and amount of placeable parts

randPartsRefit.csv

Same as randParts, but for refitting ships

relationMatrix.csv

Specifies the initial relations of each country at each campaign start date

routes.csv

Specifies which sea zones are adjacent to each other in campaign

shipNames.csv

Lists the possible names of each ship type for each country

shipTypes.csv

Defines each type of ship, as well as various parameters for each one

statEffects.csv

Provides names for each of the modifiers changed by the stats in stats.csv

stats.csv

Defines the names, modifiers, and associated parts for each stat in the ship designer

submarines.csv

Defines names, construction times, and stats for submarines

techEffects.csv

Defines the name and function of all modifiers seen in the parameters column of various files

techGroups.csv

Specifies the names of each group of techTypes

techTypes.csv

Specifies the names of each group of technologies, as well as their techGroup

technologies.csv

Specifies the name, unlock date, and effects of each unlockable technology in the campaign

tooltips.csv (DO NOT USE)

Defines the text associated with each tooltip

torpedoTubes.csv

Provides all stats for torpedo tubes

LNG

All text is written here, and is pulled from here based on the identifier at the beginning of the string

Patching