Mod Files - DukeDagor/UADRealismDIP GitHub Wiki
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Mod Files
List of modifiable files and what they do.
CSV
accuraciesEx.csv
Provides the values for various accuracy modifiers
flags.csv
Defines the parameters of any new flag added to the game
sprites.csv
Defines the use of any new sprite added to the game
genarmordata.csv
Provides basic armor rules for AI shipbuilding
mounts.csv
Modifies mounting point data for each part
accuracies.csv
Provides the values for various accuracy modifiers
aiAdmirals.csv
Provides the names of the various AI admirals leading other countries in the campaign
aiPersonalities.csv
Defines the overall strategy of each AI nation in the campaign
areas.csv
Provides the name and location of each sea zone in the campaign
battleTypeEx.csv
Defines the parameters of the various battles generated in the campaign
battleTypes.csv
Defines the parameters of the various battles generated in the campaign
canals.csv
Defines the names, locations, and unlock dates for all the canals/straits in the campaign
components.csv
Provides name and description data for every component, and specifies weighting of each for AI shipbuilding
compTypes.csv
Specifies the components that a ship type can use
crewTrainingLevels.csv
Specifies the modifiers applied to a ship from crew training
events.csv
Specifies the outcome of each event in the campaign
governmentMod.csv
Specifies the various modifiers that each government type provides
guns.csv
Provides all gun stats except raw penetration
help.csv
Defines the text loaded in each part of the help section
loadingScreens.csv
Specifies the image and text used for each loading screen
misc.csv
Shows the config version and last update to each file by the developers
missions.csv
Defines the parameters of each mission in the Naval Academy section
params.csv
Defines various parameters relating to specific parts of the game
partCatagories.csv
Defines each type of placeable part and their description
partModels.csv
Specifies the model used for all guns per-country and per-mark, as well as torpedoes per-mark
parts.csv
Defines the name, model, stats, and other parameters for every placeable part in the ship designer
penetration.csv
Defines the raw penetration stats of every gun, for both belt and deck armor
players.csv
Defines the name, type, colour, and other parameters for every country in the campaign
ports.csv
Defines the name, location, and capacity of every port in the campaign
provinces.csv
Defines the name, location, controller, and other parameters for each province in the campaign
randParts.csv
Provides various rules for AI shipbuilding regarding the location and amount of placeable parts
randPartsRefit.csv
Same as randParts, but for refitting ships
relationMatrix.csv
Specifies the initial relations of each country at each campaign start date
routes.csv
Specifies which sea zones are adjacent to each other in campaign
shipNames.csv
Lists the possible names of each ship type for each country
shipTypes.csv
Defines each type of ship, as well as various parameters for each one
statEffects.csv
Provides names for each of the modifiers changed by the stats in stats.csv
stats.csv
Defines the names, modifiers, and associated parts for each stat in the ship designer
submarines.csv
Defines names, construction times, and stats for submarines
techEffects.csv
Defines the name and function of all modifiers seen in the parameters column of various files
techGroups.csv
Specifies the names of each group of techTypes
techTypes.csv
Specifies the names of each group of technologies, as well as their techGroup
technologies.csv
Specifies the name, unlock date, and effects of each unlockable technology in the campaign
tooltips.csv (DO NOT USE)
Defines the text associated with each tooltip
torpedoTubes.csv
Provides all stats for torpedo tubes
LNG
All text is written here, and is pulled from here based on the identifier at the beginning of the string