First Week Update (6‐01‐2025) - AquaPhoenix101/DognutCafe_Development GitHub Wiki

Big Updates

  • Decision on theme / art direction
  • Implementation of launch variation
  • Skeleton Of Level System

Art

I have decided to begin building this game as "Dodo's Dognut Dugout" (name subject to change). As the name implies this fine establishment players call their job is run by Dodos, the long thought to be extinct bird. Turns out they've just perfected the craft of savory-sweet snacks.

This game visually takes inspiration from Donut County by Ben Esposito. As this will be a learning experience for me in 3D modelling, I want to keep it a simple low polygon art style. I believe that this create an inviting visual style while being reasonable enough for a beginner to do well.

First-Draft Moodboard

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Launch Variation

I have made a big change for how the doughnuts launch. Instead of flying straight up, colliding with the previously launched doughnut, and falling down into the void...doughnuts now ignore collision with each other and fly off in a "random" direction. Additionally, a delay timer has been implemented so that the doughnuts aren't so predictable.

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Level System

I plan to create a handful of levels for this game, as of now I'm thinking 5. These levels will see different doughnuts launched, score minimums to succeed, and of course, more doughnuts the further along players get. I wanted to start with this implementation early such that I can continually update it as more features are created.

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